Civil behavior is a fundamental building block of our democracy, and throughout our history, both children and adults have strived — and occasionally struggled — to demonstrate it through their behavior. In our 21st Century connected world, civility has become even more difficult for many people to understand and attain because certain aspects of digital life can thwart many individual’s good intentions.
If you are seeking useful information about civility to share in your school or community, check out How to Teach Civility to Kids, over at wikiHow. The article is, in essence, a tutorial, explaining what adults should do to encourage young people to grow into civil and kind individuals, and it offers specific ideas for conversations and activities.
Parents and teachers spend an enormous amount of their time and energy focusing with children on why it’s important to become civil individuals and emphasizing that these principles are the same either online or off. Yet educators and adults need continuing support and guidance as they go about the work of promoting and upholding civility. Their challenges are encouraging kids to learn how to be respectful and how to disagree respectfully and demonstrating to children the importance of being polite, even when they don’t feel like it. Encouraging children to assist others and be kind anytime ensures that children understand much more about what it means to be civil. The wikiHow article offers information and help. Continue reading “Teaching Civility to Kids? Excellent Resource @ WikiHow”→
It seems so simple when we install apps. Download, click agree and OK a few times, and use. But it’s not as simple as it seems because we may be unintentionally giving free access to lots of our data. When is the last time you read the user agreement before clicking “agree?” When was the last tune you made sure your 21st Century digital kid to read the agreement? The app install process is not that simple a process after all, because your data is valuable, and not just for you.
As an educator, parent, and grandparent, I’m heartbroken about the increase in hateful and offensive activities that so many children have witnessed, front and center, during the long months of the 2016 presidential campaign. Just how do we talk to kids when they’ve observed and heard so much?
I ask this question because we parents and educators know the actions to take (where to help and support others, places to volunteer, etc.), the values we want to model (kindness, respect, honoring differences, integrity), and the civics concepts that we need to be certain our students understand — but our task will far more difficult in the 2016 post-election world.
The minute a child gets that first web-connected mobile device, the adults in the family commit themselves to extended digital life “swimming lessons.”
Young swimmers become increasingly competent and skilled while at the same time needing adult support, supervision, and occasional intervention. Twenty-first Century digital natives require the same parental attention and guidance as they learn to operate safely and adroitly in the connected world waters. Swimming and connected-world activities, though they require long-term adult oversight, help children explore the world around them and gain confidence, learn new things and grow their abilities, learn to make good decisions and yes, avoid making bad ones. The key to their success is adult support.
After spending years teaching digital citizenship and civility in the K-12 world, I’ve now come to the conclusion that we parents and teachers should, in the midst of teaching children, stress that there is never privacy online. Yes, I know that we already teach this — or try to — in most schools and homes, but election 2016, accompanied by the theft and sharing of emails and other connected world materials, is scary. It has proven that everyone can be hurt by what they say online — even when what is said is not intended to generate hurtfulness.
Our confidential comments may differ from what we say in public. When our candid thoughts become widely available — yes, through hacking, but with kids it’s through intentional sharing, gossip, or the unintentional mistakes that kids make — words can often be interpreted negatively. Moreover, at least for the time being, we live in a world where stealing a public figure’s private communications and making them public appears to be OK.
While he had been fragile for some time following an accident, his extraordinary influence on teaching and learning, including how he really created the maker movement more than 25 years ago, will continue for many years to come.
Without his wisdom and vision, many educators in the school technology fields, where I spent most of my career, would not have been fortunate enough to pursue exciting and deeply meaningful vocations. Every school, every teacher, every educational technology specialist, and every K-12 technology director can trace their professional activities back to Dr. Papert’s deep understanding of the power of learning with computers and digital devices. The Media Lab remembrance page notes that:
Papert’s career traversed a trio of influential movements: child development, artificial intelligence, and educational technologies. Based on his insights into children’s thinking and learning, Papert recognized that computers could be used not just to deliver information and instruction, but also to empower children to experiment, explore, and express themselves.
Our traditional expectations for civility and ethical behavior are cracking apart right before our eyes.
On the basis of what’s happened at recent political conventions and the beginning of the election season, young people will be witnessing name-calling, stereotyping, hateful comments, online hate, and in some cases veiled bodily threats. Kids will hear things on TV at home and on the televisions that are broadcasting in lounges, waiting rooms, doctor’s offices, and everywhere else. They will hear radios broadcasting the news at home and in other peoples’ homes. And, of course, there’s social media.