How can we ensure that young people, who enthusiastically embrace innovation, creating, and coding, also associate their work with the fundamental concepts of empathy, humility, and conscience?
As we adults thrill to help children learn, imagine, ideate, explore, and make things, we also need to define a compelling mission for each of our innovation and maker spaces — a mission that emphasizes the significant values that young people should apply to the problems they identify and try to solve. An innovation mission provides a foundation for children, illuminating important issues and providing benchmarks that help them to consider and choose problems. It should also help young learners differentiate between the significant problems that need to be solved from those that are insignificant.
“Our goal,” he writes, “shouldn’t be to ban access to powerful tools for learning. Instead, our goal should be to show the students in our classrooms how to take full advantage of the learning potential sitting inside their purses and their back pockets”.
Read the entire blog post which addresses — broadly — the opportunities for learning that digital devices offer 21st Century students. Lots of educators may disagree with Ferriter’s view, but the fact is we fight a loosing mobile device battle. Students own these devices, and while they are always close at hand and the kids know how to use them to connect with others, most have no understanding for the true learning power of these devices offer. We could help them learn a lot more and become more thoughtful about using their mobiles.