Check out the May 16, 2016 New Yorker for the article A Whole New Ball Game: The Rolling Robot That Teaches Kids to Code. Author D.T. Max, describes how Ian Bernstein and Adam Wilson invented the Sphero robot, and he explains how the ideas wereconceived, how Sphero was designed, and the long process of promotion and sales. The article also includes explanations about how Sphero and other coding toys aim to help children develop 21st Century skills.
The comments from Sphero creators and from Paul Barberian, who became the first Sphero CEO, provide first-hand descriptions about working with and expanding ideas, connecting with a business incubator, and eventually starting a viable business. Max reminds readers about the Silicon Valley process — empathize, define, ideate, prototype, test — and how this process is crucial to the success of new inventions and in the schools where students use robot toys to solve problems. The article also includes thoughts from Barberian about how the business is considering expansion ideas, especially thinking about robots that develop personal attachments with their owners — what’s called adaptive personality. Continue reading “Teaching Kids to Code With Robots: Great New Yorker Article”→
A few days ago at the public library, I overheard two teachers talking excitedly about a curriculum unit that they were developing. As the discussion progressed, they also began noting their frustration with the cavalier attitudes students demonstrate toward online resources. I was not surprised by the conversation.
Young people who are growing up today seem to navigate effortlessly through digital materials—learning resources, games, publications, websites, and apps—but we adults often forget their limited fluency when it comes to identifying the quality, reliability, and credibility of information. If they are to become good evaluators kids need lots of practice and plenty of time spent observing adult models.
If you use Google, take a few minutes to check out the Google Dashboard and look over a detailed digital footprint snapshot of your Google activities. Learning about digital footprints is an important 21st Century connected-world skill.
The Dashboard keeps track of everything — and I mean everything — that you do on Google. It’s a dynamic digital footprint collection. To sign in and examine your Gmail or Google Alertsis easy, and you can also check out the other features offered by Google such as Google Docs, Google Calendar, Blogger, or Google Reader (many more Google products are available and new ones become available on a regular basis).
Google Dashboard is an awesome connected-world teaching tool for 21st Century children at any age and for adults, because it makes a point — concretely — about the amount of information that Google accumulates on each of us. Many people are surprised, and a bit disconcerted, on a first visit, because the Dashboard depicts a good deal about each user.
Just imagine what we could teach our 21st Century students and ourselves if, together with students, we organized social media weeks (or days) with presentations, demonstrations, and talks about all aspects of social networking — what’s good, what’s not so good, and what can be done with social media to make our lives better?
More importantly, what if in the process, we educators and some of our social-media-savvy parents demonstrated to students that we understand the role that social media plays in all of our lives while also emphasizing the need to manage and curate our profiles?
Social Media Weeks seek to do just that. The mission of social media week events is to promote a discussion about our always-connected lives, examining how things have changed, how to make the world a better place, and perhaps most importantly, how to learn from our mistakes. Online conferences, offline events, lectures, and dialogues are scheduled during four official social media weeks, held in major cities around the world. Continue reading “Social Media Week? What a Great Idea for Schools!”→
What if we encouraged young learners, when they encounter a difficult learning task, to replace the words “I don’t get it” with “I haven’t figured out the problem yet”? Can changing just a few small words make learners more comfortable when they work on unfamiliar or difficult activities?
I’ve spent the last month mulling over this word change idea after participating in Hour of Code activities with young 21st Century learners at my school in December. Watching the children in kindergarten and grades three, four and five solve puzzles and play the unfamiliar coding games was eye-opening because in each class the majority of students — and some of the teachers — were working on learning tasks that they had never encountered before (definitely terra incognita). Continue reading “Hour of Code Reflections: What a Difference a Few Words Make!”→
To get the new school year started in a digitally sensible way, please take a few minutes to read my post and learn ways to direct 21st Century children to resources curated by experts, materials chosen to help students get good results when they search. The more they encounter quality search results, the better they will become at recognizing poor quality when they use a less curated searching tool.
On the same page, at the right, is a wonderful graphic called Tech for SuccessthatI will definitely use as a handout with students and their parents during the 2014-15 school year. Similar to an acrostic poem, the graphic uses the word “success,” spelling it down the left-hand side of the page and attaching an important digital citizenship message to each letter of the word.
Occasionally we educators (and parents, too) participate in a learning experience that requires us to struggle for understanding and work hard to figure out what’s happening. Young learners go through this situation day after day in their school lives, even in the most wonderful classrooms. Adults not so much.
I’m in the middle of a challenging learning experience right now. This week the Constructing Modern Knowledge summer institute(CMK14) requires me to stretch. I’m expected to learn new things, figure out problems, and use all sorts of materials to invent, explore, and, yes, construct new ideas and information. Sometimes the work is heavy with digital materials and sometimes we use resources that have little to do with technology. It’s all about ideas and self-directed learning. No one tells me what to do or what to choose, but plenty of people are around to help me once I’m engaged with a task. Continue reading “Constructing Modern Knowledge: Sometimes Out of My Comfort Zone”→